Fair prices at every door
No transfer fee, by any route, can go above twice the player's value at his club. Every deal now sits between his minimum price and that ceiling.
The official Square Leg Wiki
Everything you need to run a cricket club, in plain words. Short reads, real screens, no maths.

Six corners of the game, each with a few short pages. Pick one, or search above.

3 pages
Your first day, how time works, quick answers.




4 pages
Who they are, how they grow, and keeping them happy.




2 pages
Money, the ground, sponsors and the board.



3 pages
Leagues, cups, promotion and fair play.
The latest changes to the game, in plain words. See them all →
No transfer fee, by any route, can go above twice the player's value at his club. Every deal now sits between his minimum price and that ceiling.
Your side plays exactly the tactics you set, or balanced if you set none, and the plan screen has new rules. Bowlers are now judged only on the skills of their own craft.
You can use up to three Kit items a day on your players, and the Kit Room shows a physio counter. The Team Dinner and the Team Energy Drink now come only from the Legends' Trunk.
Yes. The beta is free, and nothing in it charges real money.
No. Matches play themselves at their kickoff times, even while you sleep. Be at the ground by kickoff and your XI gets a morale lift.
One real month. Every league rolls into the next season together on the 1st, and every player turns a year older.
No. Promotion is won on the pitch. Every club runs close to break-even, and no transfer fee can go above twice a player's value.
Some are run by other people, most by computer managers who play by exactly the same rules as you.